Finale version 25 backwards compatibility
- #Finale version 25 backwards compatibility 1080p
- #Finale version 25 backwards compatibility update
- #Finale version 25 backwards compatibility full
- #Finale version 25 backwards compatibility Pc
#Finale version 25 backwards compatibility update
Original story: Red Dead Redemption is back thanks to a much-awaited Xbox One backwards compatibility update - now letting us play the game at smoother frame-rates than was ever possible on Xbox 360 or PlayStation 3.
#Finale version 25 backwards compatibility full
For a total of 15GB it's well worth revisiting the full Red Dead Redemption package however. The only minor nuisance here is, if you have the physical 'Game of the Year' edition, inserting the second disc for this expansion tees up a separate 7.5GB download to the core content. By and large though, the expansion continues the trend of the core adventure a closer adherence to 30fps when played on Xbox One, a smoother experience overall - sometimes dramatically so - and with v-sync fully engaged at all times to remove screen-tear.Įxpectedly, there's nothing in the way of visual enhancements over 360, but it still rounds off one of the best backwards compatible releases on Xbox One. It's not a perfect 30fps lock, and approaching the zombie-infested Blackwater town produces a lurch to 28fps on Microsoft's newer machine. Fortunately, its 20fps dips and bouts of screen-tear are again removed via backwards compatibility on Xbox One. Each town is filled with zombies and a pervasive fog effect in this case, both of which combine to a more performance-sapping effect on the original Xbox 360 hardware. UPDATE 9/7/16 09:41: An Xbox One test of the Undead Nightmare expansion shows an even bigger gain over Xbox 360's performance than those we see in the main game.
#Finale version 25 backwards compatibility 1080p
Note to Microsoft: 1080p support for the Project Scorpio back-compat engine, please?
#Finale version 25 backwards compatibility Pc
And this is only heightened in the Undead Nightmare expansion, where the added alpha fog effects and hordes of zombies add to the performance problems.īackward compatibility support for Microsoft's latest machine hasn't always resulted in great results, but whether you're playing Red Dead Redemption or its zombie-infested expansion, Xbox One really is the best way to experience this classic - though the lack of a remaster or PC version still rankles. The jarring drops down to 20fps seen on Xbox 360 - and mostly addressed on Xbox One - aren't quite so pronounced, but there are clearly far more instances where the target 30fps can't be maintained. Red Dead Redemption's PS3 outing reminds us of a very different situation earlier on in the last-gen era: the blurred 1152圆40 resolution is no match for native 720p, the world loses some of its richness owing to its pared back foliage (a while back we were told that the game world was developed before a PS3 version was even in development) while performance is clearly an issue.
These days, multi-platform releases are very similar despite console spec differentials: the 1080p vs 900p resolution gap has a relatively small impact on overall image quality and games are built from the ground-up to ensure a close experience overall in terms of visual features and performance - though of course, there are always exceptions. The process of revisiting the game was fascinating, returning us to a very different era in cross-platform development.
But we thought we'd go back to the PS3 version and check our original findings with brand new captures - plus there's the small matter of checking out the Undead Nightmare expansion, a release we never actually covered back in the day. UPDATE 12/7/16 08:50: Red Dead Redemption runs best on Xbox One - it's a lofty claim based on the results of our original analysis, showing that the original Xbox 360 release is smoother, cleaner and more detailed than its PlayStation 3 counterpart.